News timeline: from the May reveal to the Jabberwock trailer

Project Rabbit was first shown in mid-May 2026 with an official reveal trailer, appeared at Korea’s PlayX4 the same month, and returned to the spotlight in November with a cinematic gameplay trailer on IGN. The timeline below uses official Steam posts, the studio’s YouTube channel, and pages the studio itself links. Dates are given in US Eastern Time, with Pacific or official local times noted when the studio used them.

Project Rabbit official screenshot: Key art: a swordswoman on a cliff at night looks out over a misty gothic cathedral and castle, under the Rabbit PROJECT logo.
Official Steam screenshot. Key art: a swordswoman on a cliff at night looks out over a misty gothic cathedral and castle, under the Rabbit PROJECT logo.
DateWhat happened
13 May 2026, 6:00 PM PTOfficial Reveal Trailer posted on the Novaflare YouTube channel (88 seconds). Korean press the next day covered the announcement.
21–22 May 2026PlayX4 2026 in Korea. InvenGlobal published an interview with CEO Hwang Seok-yoon on 22 May, later linked from the official site.
1 June 2026, 10:02 PM EDTSteam recap of the PlayX4 booth: a playable demo and a Boss Challenge; the studio said four players defeated the featured boss.
29 September 2026, 10:06 PM EDTSteam thanks post after 300,000 views on the reveal trailer; the team said it was “still in the early stages of development.”
6 November 2026, 2:04 AM ESTSteam post: a new trailer is coming, with a closer look at the story and “a glimpse of our new boss.”
9 November 2026, 12:00 PM ESTSteam post: the trailer would debut on IGN on Tuesday, 10 November, at 9 AM PT / 12 PM ET.
10 November 2026, 9:00 AM PTIGN publishes the Official Cinematic Gameplay Trailer (93 seconds). Steam announcement follows at 1:30 PM EST.
11 November 2026, 9:00 AM PTOfficial channel upload, “Project Rabbit - Official Trailer” (78 seconds), naming the Jabberwock. Steam adds the highlight file around 10:36 AM EST.

May and June 2026 — reveal and PlayX4

The reveal trailer is the public starting point. The official site’s news feed from those weeks is a list of Korean and international write-ups — Yonhap, GameMeca, ThisIsGame, Automaton, Bloody Disgusting, InvenGlobal and others — rather than a long studio design blog. The InvenGlobal interview is the longest on-the-record conversation with the CEO and is summarized, with dates attached, on the gameplay and story pages.

The 1 June PlayX4 recap is the studio’s own account of the booth: visitors queued for a playable demo, a Boss Challenge limited the number of attempts, and four players, the post says, beat the boss. The same post points readers to the official website’s news section for press interviews. That is convention reporting from the developer, not a review of the build.

Project Rabbit official screenshot: The same tall enemy, crossed glowing weapons raised, faces a player in falling snow under orange light, with the Rabbit PROJECT logo.
Official Steam screenshot. The same tall enemy, crossed glowing weapons raised, faces a player in falling snow under orange light, with the Rabbit PROJECT logo.

Autumn 2026 — views milestone, then the new trailer

After a quieter summer on the Steam news feed, the 29 September thank-you is useful because it restates that development was still early. The November posts then come in a tight sequence: a teaser on the 6th, a timed IGN appointment on the 9th, the IGN premiere on the 10th, and the official-channel and Steam-file updates on the 11th, which are covered on the trailer page.

What has not been announced

As of 11 November 2026 there is no follow-up Steam post with a release window, a playtest signup, or a second storefront link. Wishlisting on Steam and following the official YouTube and X accounts are the channels the studio itself points to.

Official Steam header for Project Rabbit: a sword-wielding figure faces a floating foe beside the Rabbit PROJECT logo.
Official Steam header artwork.